Unfortunately, I don't have 3ds Max so that wasn't an option for me. It is also worth mentioning there is another technique, a 3ds Max script called Legolizer. The black version was created from LSculpt and the blue version was creating using my alternate method. Here is a picture of the LSculpt results: I'll been using a 3D model of Nautilus for my examples. This worked okay but I couldn't seem to get great results. I was looking for something that uses the. So you can't import it into MLCAD or your favorite Lego building software. The downside to this program is that it only runs on Macs, This runs on both Windows and Macs now and the output format is a series of images, one for each layer. It works very well, as you can see in this image of Yoshi: The first is a program called Dolphin Brickr. I found a few ways to convert a 3D model into a Lego sculpture.
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